![]() ![]() ![]() Reach a dead end for our main character? Look around one of the panels for a connecting path that leads onward. And you begin with equally simple examples, like getting three panels to zoom in on a branch with a bird and fruit on it to get the bird to rustle the branch and drop the fruit into a bowl. You click and drag panels, and click on the panels themselves to move around and zoom in and out when the options becomes available. You have four spaces, two by two, that you place various panels on, with the goal being to have them intersect in the correct ways so that you can advance. It’s also a purely visual trip, with everything being dialogue-free, relying only on the city settings and ruins, occasional word bubbles, and character actions to tell everything, which it all does incredibly well.īut one could almost argue that this is a case where the story, incredible as it is, actually gets outshined by the gameplay. #Gorogoa review full#It is indeed one of those stories that you really need to check out in person, full of several clever scenes and twists. Of course, why he’s collecting this fruit involves the presence of a large dragon-like figure, then events get presented in a non-linear fashion, and things quickly turn into a tale about spirituality and religion. At it’s most basic, it’s about a kid attempting to collect five various fruits. The setup for Gorogoa is…odd, to say the least. And naturally, this leaves us to ask the obvious question: was this fantastical comic adventure worth the wait? But now, with the help of publishers Annapurna Interactive, the finished product is finally ready for release. A puzzle/adventure game with a unique four-panel approach to storytelling, it made a lot of terrific first impressions and did well on the indie circuit. It may be easy to forget since it was quickly dwarfed by other games, but Jason Roberts’ Gorogoa first debuted over five years ago, with the lone designer having been working on it ever since. ![]()
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